Hi everyone,
I am trying to simulate a rigid rope swinging from a hinge at the top of the ceiling. I have notches in the rope along the way that I want to be able to click on. Also, under certain circumstances, I want to be able to create an angle in the rope on these hinges. To do this, I created a boxcollider on the hinges to recognize when they get clicked on.
Anyways, this all works great, except for the following…When I swing the rigid rope, it maintains its rigidity fine, unless I have a box collider on the object with the hinge. Once I put the box collider on that object, it loses its rigidity and creates an angle like regular physics. I have tried to set limits to 0, but that doesn’t work. Does anyone have any ideas?
Thanks!