Unity2D strange green line under sprites

So I have a randomly generated world with Sprites for tiles and when the Player is sitting on top of a tile, it makes every tile on the layer underneath him have this strange green like like this :

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I have absolutely no idea what is causing it, does anyone have any ideas? I’ve tried changing the rendering techniques, the sprite’s material with “Pixel Snap” on, still doesn’t work. The sprites are all in a sprite sheet with Point filter mode and generate Mip Maps on, if that makes any difference.

Under BuildSettings->Project settings-> Player-> Other settings-> Auto Graphics API

Please remove Vulkan and add OpenGLES3 or OpenGLES2 as an option.

Try changing the texture settings to “Clamp” and whatever the option that wasn’t “Bilinear” or “Trilinear” (I forgot was it was called!) was in the texture properties.