Unity3.4 and pivot points

A little guidance please…

I’m trying to move the pivot point of a cube from the centre of the cube to the base of the cube. Back in the day two of the ways to achieve this were:

  1. Change pivot point in modelling tool (Maya in my case) and import model into Unity.
    or
  2. Parent the cube to an empty game object and then move child cube to get the parent pivot point where you want in relation to the child object.

I have spent all afternoon trying to achieve this and so far no luck. Imported models always default the pivot point to the centre no mater what I do in the modelling tool and if I parent an object to another, the pivot point stays central to the two game objects no matter what I move.

Am I missing something really obvious in Unity3.4? I have just tried the above in Unity iPhone1.7 and both work just fine.

there is a script on the unity wiki that will change it for you. i havent tried it though. the best way is to put it in the right spot in the modelling program

Ahhh… I was being an idiot! Just realised the scene was set to “Centre” instead of “Pivot”… Back to work!

Thanks Patt. I did find a variety of scripts to move pivot points but I have just realised what I was doing wrong (see above).