A little guidance please…
I’m trying to move the pivot point of a cube from the centre of the cube to the base of the cube. Back in the day two of the ways to achieve this were:
- Change pivot point in modelling tool (Maya in my case) and import model into Unity.
or - Parent the cube to an empty game object and then move child cube to get the parent pivot point where you want in relation to the child object.
I have spent all afternoon trying to achieve this and so far no luck. Imported models always default the pivot point to the centre no mater what I do in the modelling tool and if I parent an object to another, the pivot point stays central to the two game objects no matter what I move.
Am I missing something really obvious in Unity3.4? I have just tried the above in Unity iPhone1.7 and both work just fine.