I’m wanting my app to run on Phone only (normally I just set this in Unity or in Xcode as “Targeted Device Family = iphone”
However I just noticed when I click run in Xcode 4, with my ipad plugged in it compiles and runs on my ipad?
I just had an app approved last week (which I had compiled with Targeted Device Family = iphone) and its come up on the store as for iphone + iPad (not good as I set the GUI text objects to fixed pixel position for iphone so it looks all wrong on iPad)
So have i missed something or has something changed in Unity3.4 or Xcode 4.
This is the same process I have used before Targeted Device Family = iphone and my apps came on the store as iphone only.
anyone else have a similar problem / advice