i need to let’s our game to support x86 cpu in android.
i set the playSetting Device Filter = x86.
but the apk can‘t install in the Device.
also i can’t find the x86/libs.
help me!!!
Help me , guys
Unity Android works with ARM7 only.
–Eric
…
playSetting Device Filter = x86 is for what?
You’re basically trying to support a platform that Unity itself does not support. At this point in time, there is no way to build an x86 binary for the Android platform.
then the reason for this:
Or is that because i have the android x86 stuff on my pc but unity dosent support it?
It builds an apk? i dont know how to put apk into android x86(maby the thing im talking about is difernt) on a virtual device to i cant test it.
i think x86 its for run in emulator (avd) but, i cant run apk in emulator what ever filter i used with unity 3.5
Really?
I remember I could compile our work on Android ARM6 for older devices, isn’t that correct ?
I mean, isn’t right to compile a special .apk for older devices with ARM6, while leaving ARM7 for all those 800x480 HD devices out there ?
How about doing something similar as with iOS, and getting code that Android SDK could interpret, so we can use ADB to compile directly to x86? Is there any chance to do this today? Can anyone give me some links to try and do that?
Works VERY well on my Samsung Galaxy i550 (Arm6)
I saw same x86 option in Unity 3.5.4 version… but it didn’t worked… when I’m compiling it in as x86, and running on x86 device… I’m getting error… in logcat it’s says that cannot find native library… and size of app is just 1.9 MB… but when I’m compiling same app with armv7a it’s working perfectly… (on armv7a devices…) and size of app is about 9 MB… don’t know how to fix it…