Unity3 and networking

Hi everyone,

perhaps someone (or at least someone from UT) can answer this question:

What has been done on the network part of Unity in V3.0?

I’ve skipped through the network related pages in the beta but I couldn’t find any information about the network background. Most of the network pages are dated 2007 and 2009…

What has been done?
Has it been updated to the latest Raknet version?

Have fun…

Yes, I am rather curious on this myself!

Yes, to version 3.732 to be specific.

That is indeed quite specific :).

And… eeeh… wait… I see… cleans his glasses

Sorry… I referred to the “What’s new?” part of the documentation yesterday to someone and missed the network part of it… That said, they refer to the release notes for further information. And those actually point to 2.6… We’ll have to wait for the official release then.

the way you work with it has not changed, only the version of the underlying network technology raknet

Does switching the version solve the issues we had with Unity 2.6 network? Has anyone tested this already?

This is one of the few things I hoped Unity3 would improve on. Any news on this ?

I’ve been doing some testing with networking in my project and there still are some problems for me ATM, but bugs are reported and I think they will probably be fixed in one of the next betas. Once those are fixed, I could probably build a larger-scale test if people want to participate (I also have load-testing clients that can be used to simulate multiple players in a single instance; as well as being run with multiple instances on a single-machine).

My game only uses RPCs, though (no NetworkView-synchronization). So, the whole are of NetworkView-synchronization is something that I’m not testing at all.

I would like to participate!

Interested as well.