Unity3 beta7. Problem with textures

Hello everyone,
I have some problem with Unity 3 beta 7. I have landscape, barrel and jeep with textures. In editor everything is ok, but when we try to load game on iPad some textures are missing. But not actually missing it looks like UWV is collapse or textures are stretched. And I don’t know why.
Some notes: with landscape everything is ok(tex. 256x256), on barrel texture appears from time to time (tex. 32x64), but texture for jeep looks collapsed (tex.256x256, and jeep consists of several parts: wheels, body and weapon – it’s for animations)
When we designed jeep as one part it looks fine. However when jeep is composed from several parts the texture collapses.

Maybe somebody had problem like this and overcome this?

Thanks

Nataly

If disabling dynamic batching helps - wait for next release :wink:

I reported a bug for this problem, which Alexey reported solved and will be in the next build, as he says.

Are you using a shader that doesn’t respond to lighting, and so doesn’t need normals on the model? That was the problem for me. Setting the Normals to None on the imported FBX models stopped the problem. This may or may not work for you. Change back to your previous setting if it does not.

Thanks. Setting the normals helped. :slight_smile: