I noticed some new rigidbody flags for collision detection methods in unity 3 so I am playing around with it now but was curious if anyone has tried to make a bullet with the new collision routines.
I added a rendertrailer to my bullet sphere and notice that the bullets are ricocheting around the static level mesh as opposed to calling 'OnCollisionEnter' when it ricochets... I guess we still have to do a raycast on a per frame basis?
The docs don't really give many details about the implementation of each flag: ContinuousDynamic, Dynamic, and Discrete.
So it is still better to mark a bullet as Discrete and raycast old -> new position each frame?
Your walls also have to be set to ContinuousCollisionDetection. Dynamic CCD is for moving objects and CCD is for any objects that they can collide with.