I wonder what the correct setting for compressing a sound in Unity 3 is. In Unity 1.7 I have the option to import my MP3 as native iPhone sound, but not in Unity3. No matter what I try, all I get are my sound effects fully uncompressed in memory (I checked that via Allocations in XCode). I tried importing MP3, WAV, with hardware compression, without…and now I’m clueless.
Aha, ok. The sounds I’m talking about are mostly sound effects…but to many to hold them all uncompressed in memory. Should I select “streaming” here as well? I guess so. (and I could swear I’ve tried this as well…but got still all sounds uncompressed in memory)
on mp3s, yes choose streaming if you don’t want them to be held uncompressed in ram.
will have a heavier cpu impact (as it will need to do the decompression in realtime on cpu), but cost less ram