Unity3 errors from editor?

While I’m working in Unity3 I keep getting different errors in the console that I think are coming from the editor not my actual app.

The most common being:

Failed to destroy editor windows1
UnityEditor.WindowLayout:LoadWindowLayout(String)

Another one I occasionally see is:
Optimized GUI Block text buffer too large. Not appending further text.
UnityEditor.DockArea:OnGUI()

Are these things I should just be ignoring?

We’ve seen some of those for ages since we were on the very early versions of Unity3.
I can’t guarantee that it can’t affect anything, but I’ve never had any problems even when they were present.

We never mind if you report things like this, even if they don’t do any harm as such.

Andeee, so I can produce the first bug every time I change layout. I would have thought that would have been something caught by the Unity team - thus my questioning if it’s my project or just a bug in Unity 3.0

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The Failed to destroy has broken something for me, a snap to grid script was being blocked from opening a window. After messing around for an hour (deleting the whole project, deleting the Libraries, getting clean copies, renaming the script, renaming it’s public class, recreating the script etc etc) I found that I had to change the layout a few times.

Then the window popup wasn’t being blocked and I could use the script again.

By the way, this is in Unity 4.2

Hm, after further investigation it seems the script creating the window was doing some ugly stuff…