Not sure what’s going on now, but my fps players fall through the map after going from unity2.6 to 3. I am using the built in character controller and fpswalker. I make a terrain, collider is not a trigger, player falls through. Place a cube / plane with a box or mesh collider ( also not trigger)… character still falls through. Any ideas why this is happening now? Did something change from unity 2.6 that makes the older character controllers no longer work?
while I wait for a response Im going to start a new project using the unity 3 character assets to see if it changes anything. I’ll post what I find…
Thanks.
Ok… seems they did alter the fps player system in the unity3 update. just updating a project from unity2.6 to unity3 wasn’t enough. To get fps players to work you need to import the fps player assets that are bundled with unity3 and use it since the fps players weren’t dependent on a character motor script before. This seems to fix my issue with falling through the terrain.
Sorry for the trouble and thanks again.