Hey all,
This may have been asked before, but since I couldn’t find any related topics myself; I thought I’d ask it anyway.
I recently upgraded my game from Unity iPhone 1.7 to the new Unity 3 with iPhone (basic version) and I noticed a considerable increase in the .app resulting size. Building with 1.7 gave me a .app folder that was approx 40Mb in size which still runs OK on devices older than the 3Gs, but when I build the game with U3, it’s over 65MB!
Which strikes me as way odd, as I didn’t add any new assets, scripts, etc…
So has the Basic Unity engine increased that much in size, or should look in the direction of the 4.1 SDK (which I doubt, because I used it in the 1.7 builds as well) or should take a gander at my assets?
In any case, 65Mb is pretty unacceptable; and this is freaking me out.