posted in u3 gossip thread but hoping for official response too ![]()
I cannot get AssetBundles to successfully download via WWW and load in Unity3b5 iPhone advanced.
Using the new BuildTarget property of BuildAssetBundle to specify iPhone deployment doesn’t seem to produce a file that can be recognized by the compiled app.
the exact code for both loader and builder (plus BuildTarget property) works wonderfully using iPhone advanced 1.7.
i get a “unity3d file is not a valid assetbundle” in console then EXC_BAD_ACCESS’s.
this is pretty crippling for my current project (yea yea i know; beta) but i was curious i was just missing something here or if anyone else encountered this.
Thanks
–Mitch