Unity3 iPhone AssetBundles

posted in u3 gossip thread but hoping for official response too :slight_smile:

I cannot get AssetBundles to successfully download via WWW and load in Unity3b5 iPhone advanced.

Using the new BuildTarget property of BuildAssetBundle to specify iPhone deployment doesn’t seem to produce a file that can be recognized by the compiled app.

the exact code for both loader and builder (plus BuildTarget property) works wonderfully using iPhone advanced 1.7.

i get a “unity3d file is not a valid assetbundle” in console then EXC_BAD_ACCESS’s.

this is pretty crippling for my current project (yea yea i know; beta) but i was curious i was just missing something here or if anyone else encountered this.

Thanks
–Mitch

Hi,
please report a bug with simple repro case attached to it and drop bug number there.
Thanks!

Bug report number 370899

(Tested all cases with Unity3b6 as well; no change)

Has anyone else tried out AssetBundles in Unity3b# yet? Preferably with different results? :slight_smile: