According to Unity - Manual: Font assets the text color should be editable in inspector. However in Unity3 the whole font material component is greyed out/disabled in the inspector, including the color picker for that property.
I filed (Case 374138) already but thought I would ask here because it’s possible I am not understanding the new editor GUI, or something is causing my fonts to have disabled text font textures.
TIA!
The default font material is carried over from import settings, to get an appropriate font, create a new material, set it to GUI/TextShader, and then place in your font. This causes the new, non-imported material to be edittable.
Although in my situation it’s simple to set it at runtime by GUIText.material.color
@Ntero, Ah OK I get it now! That definitely seems different than how I did the text color before (and what it says in the manual). Thanks much for the quick reply.
Yeah it’s still kind of unintuitive, and should probably be cleared up, but it’s an ok workaround till then.