Hi everybody, how are you?
I am doing a simple game where I put my main data at a XML File. This file I created directly on my ‘Script’ folder (local file) to make all stuff happens more quickly, I guess.
Reading the file by a TextAsset instance inside my code. But when I updated the Unity3D this isn’t working anymore. That is really sad now because I don’t found any kind of info about changes related to TextAsset.
Do you guys here have some info about it? It’s a new bug? have some other way to read a external data (i.e. XML) in Unity3D?
Thanks for your attention and have a nice day,
Jack Dracon
Any advice?
[ ]s
“Not working” isn’t a helpful description of the problem.
Hi KelsoMRK,
So, before the upgrade was working fine, but after the upgrade isn’t working more. Looks like the file isn’t read the same way as before.
But I solved this using other way.
Thanks for your attention.
best regards,
jd
I had the same problem occurs.
reproduced below.
- AssetDatabase.CreateAsset Data generated by the Xml
- Asset data was 452KB.
- Read the data from Android (Version4.1.2).
- App has been suspended.
Seems to occur when more than a certain amount TextAsset capacity.
(no problem TextAsset 53KB. )
Version of a previously used : 4.3.4
Test version : 4.5.3