Hello!
My scene contains 3 cameras (on each different view i.e different image).
How I can display images(renders) from cameras on 3 monitors?
First chance:
I’ll try to use Matrox triplehead device. In unity create orthographic camera and create 3 plane, on each camera I set target texture and applying it to plane (create material). Ok, this looks fine… but set size on orthographic camera it’s hard work for me (why don’t change x and y parameters in orto camea???) In result image that renders on monitors display clipped…
Second chance: I’ll try to look in google other hardware solutions for multimonitor, I found it AMD Radeon HD 5870 Eyefinity 6 Edition on 6 monitors, and something exist in nVidia…
But my problem its how to create one big texture (example: resolution on one monitor 1280x720 that quality of image from camera, and I have 6 cameras i.e. result texture resolution must 6*1280x720 = 7680x720) ???
How create texture from 6 different cameras on scene and display it???
Thanks!