Unity3D and inneractive for iOS

Hi, we are developing a game and we want to display ads in the free version. After some reviews our chiefs decided to go with inneractive. As far as I saw, it needs to modify the Xcode project that Unity generates, but when I do it and try to compile with XCode it throws several errors (related mostly to some i386 definition) and if I try to run it from the Unity editor it does not recognize the script commands to use the library. Does anyone had to deal with something like this?

hi LordRyuuza ,
The i386 definition is the Simulator definition.
Unity mobile plugins runs only on the actual devices. Therefore, you should build it using device configuration and test it on a device.

with any additional questions feel free to contact us at - support@inner-active.com