Unity3D AR?

Has anyone found a way to create AR apps with Unity3D ? I don’t need all the features in AR toolkit or OpenCV like shape / face recognition.

I just need to draw over the live camera view GUI elements and 3D objects controlled by Unity scripts.

Can anyone help ?

p.s.: it would be great to have this both for iOs and Android…

Excuse my ignorance. What’s “AR”?

Sorry, I thought the initials would be enough… AR stands for Augmented Reality…

I don’t think there’s a plugin available for getting stuff from the camera (let alone other related functions) but you could always write one yourself.

In the end, if your program is mostly marking up stuff from the camera, it’s not clear how much value Unity would be adding to simply using XCode. OTOH if you’re mixing in a lot of 3d or whatever it might be a net win. (I doubt you’ll get a hardware abstraction layer across the iPhone and Android implementations of this functionality.)

Off Topic

I’m starting to wonder about the viability of Android as a platform. The way the cell phone companies are using Android it seems like we might start to see some fairly serious forking (e.g. Verizon is selling phones with Google locked out in favor of Bing… not really sure how Google is going to like this in the long run. Exactly how is selling someone an Android phone locked into Bing in Google’s strategic interest? Especially if it displaces an iPhone sale (since iPhone still defaults to Google).

Here’s a link to several videos with David Helgason discussing Unity’s partnership with Qualcomm and their Augmented Reality (AR) tech. I believe David mentions this is a post 3.0 release. But AR is getting serious!!!

http://forum.unity3d.com/viewtopic.php?t=61216&highlight=

TheLorax

This link may be of interest:

http://forum.unity3d.com/viewtopic.php?t=11889

I think they’re doing desktop stuff tho’

Actually the App would make quite heavy usage of 3D elements so having Unity3D would definitely be a bonus… (besides cutting overall dvt times compared to SDK)