Unity3d build-in default cursor???

I saw in the PlayerSettings tab under the Default icon button, a second that says Default Cursor, but it doesn’t seems to work. I tried to look for information on Unity Manual, but it doesn’t have anything about that. What’s going on with it??

They just added hardware cursors in Unity 4.0.

Here’s the website where they talk about how to set it up:

The default cursor settings in the player settings worked in the editor but it did not show up in a build. Also limiting the texture size to 32x32. I resolved this issue by using Cursor.SetCursor method in a script to change the cursor.

[SerializeField] Texture2D cursor;

void Start() {
       Cursor.SetCursor(cursor, Vector3.zero, CursorMode.ForceSoftware);