Unity3d button bug $30

Hello i made a game in nity

I placed some buttons in my GUI.
A start button and a quit button In the center of the screen
i got a 1920x1080 screen when i use the display resolution and click 1920x1080 and run it the buttons work perfectly
but when i disable display resolution dialog my buttons wont work anymore?
they only work if i click left to the button.
u know how to fix this?

Watch this better explaining.

using UnityEngine;
using System.Collections;

public class GuiButtons : MonoBehaviour {
   
    void OnGUI () {
       
        // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
        if(GUI.Button(new Rect(Screen.width/2 - 40, Screen.height/2 + 30,90,40), "Start")) {
            Application.LoadLevel(0);
        }
       
        // Make the second button.
        if(GUI.Button(new Rect(Screen.width/2 - 40, Screen.height/2 + 80,90,40), "End")) {
            Application.Quit ();
        }
    }
}

BUMP

Thats what a button should do. Were you expecting something else?

Sorry for bad explaining i editted the topic

Still no clue what the problem is.

FIXED!
I did something with alternive resolution :stuck_out_tongue_winking_eye:

I’m having the same Issue, but I put the buttons inside a Canvas manually (not thought code). It appears to work only if a click at the left of the button. What did you do?.

Thanks.