when i export Xcode from unity3d,then unity3d editor crash,please help me.
roject/Temp/il2cppOutput/il2cppOutput" --builder=none
Platform assembly: /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll (this message is harmless)
Unity(44357,0xa0f1a1d4) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can’t allocate region
*** set a breakpoint in malloc_error_break to debug
2015-06-17 22:19:39.151 Unity[44357:2739251] *** -[NSFileManager fileSystemRepresentationWithPath:]: unable to allocate memory for length (1099)
2015-06-17 22:19:39.157 Unity[44357:2739251] (
0 CoreFoundation 0x9c04bc63 __raiseError + 195
1 libobjc.A.dylib 0x95182a2a objc_exception_throw + 276
2 CoreFoundation 0x9c04bb7d +[NSException raise:format:] + 141
3 Foundation 0x92525e82 -[NSFileManager fileSystemRepresentationWithPath:] + 260
4 Foundation 0x92525d68 -[NSString(NSPathUtilities) fileSystemRepresentation] + 63
5 Foundation 0x9267503b -[NSFileManager _newReplicatePath:ref:atPath:ref:operation:fileMap:handler:] + 3580
6 Foundation 0x92675741 -[NSFileManager _replicatePath:atPath:operation:fileMap:handler:] + 552
7 Foundation 0x9267670b -[NSFileManager copyPath:toPath:handler:] + 239
8 Unity 0x016f466f Z19CopyFileOrDirectoryRKSsS0 + 223
9 Unity 0x00f9208a Z35FileUtil_CUSTOM_CopyFileOrDirectory11ICallStringS + 122
10 ??? 0x1fa927c8 0x0 + 531179464
11 ??? 0x46c1f488 0x0 + 1187116168
12 ??? 0x46c1faaa 0x0 + 1187117738
13 ??? 0x46c1eada 0x0 + 1187113690
14 ??? 0x3f006eb1 0x0 + 1056992945
15 ??? 0x3f00492a 0x0 + 1056983338
16 ??? 0x3f003e41 0x0 + 1056980545
17 ??? 0x3f004602 0x0 + 1056982530
18 libmono.0.dylib 0x047d8a0e mono_get_runtime_build_info + 3344
19 libmono.0.dylib 0x0490c4b7 mono_runtime_invoke + 133
20 Unity 0x0072e97a _Z28mono_runtime_invoke_profiledP10MonoMethodP10MonoObjectPPvPP13MonoExceptionP9MonoClass + 186
21 Unity 0x01474c01 _ZL8CallMonoPKcS0_PPv + 129
22 Unity 0x0147196f _ZL13DoBuildPlayerR16BuildPlayerSetup + 11023
23 Unity 0x0146e9ba _Z11BuildPlayerR16BuildPlayerSetup + 794
24 Unity 0x00f81edd _Z47BuildPipeline_CUSTOM_BuildPlayerInternalNoCheckP9MonoArray11ICallString19BuildTargetPlatform18BuildPlayerOptionshPj + 285
25 ??? 0x1fdd3db7 0x0 + 534592951
26 ??? 0x1fdd261b 0x0 + 534586907
27 ??? 0x1fdd1717 0x0 + 534583063
28 ??? 0x1fdd081b 0x0 + 534579227
29 ??? 0x1fdcc18e 0x0 + 534561166
30 ??? 0x1f00f4da 0x0 + 520156378
31 ??? 0x1aacacaf 0x0 + 447524015
32 libmono.0.dylib 0x047d8a0e mono_get_runtime_build_info + 3344
33 libmono.0.dylib 0x0490c4b7 mono_runtime_invoke + 133
34 libmono.0.dylib 0x04912b5b mono_runtime_invoke_array + 1002
35 libmono.0.dylib 0x048cb266 mono_register_jit_icall + 39921
36 ??? 0x1cdae6b0 0x0 + 484107952
37 ??? 0x1cdadeb5 0x0 + 484105909
38 ??? 0x1cdb5725 0x0 + 484136741
39 ??? 0x15af0043 0x0 + 363790403
40 ??? 0x15aeffa7 0x0 + 363790247
41 ??? 0x1f004db3 0x0 + 520113587
42 ??? 0x1aacacaf 0x0 + 447524015
43 libmono.0.dylib 0x047d8a0e mono_get_runtime_build_info + 3344
44 libmono.0.dylib 0x0490c4b7 mono_runtime_invoke + 133
45 Unity 0x0073041c _Z23scripting_method_invoke19ScriptingMethodMonoP10MonoObjectR18ScriptingArgumentsPP13MonoException + 60
46 Unity 0x0097a951 _ZN25ScriptingInvocationNoArgs6InvokeEPP13MonoException + 145
47 Unity 0x0095926c _ZN13MonoBehaviour5DoGUIENS_13GUILayoutTypeEi + 588
48 Unity 0x016cd0ef _ZN7GUIView12OnInputEventER10InputEvent + 639
49 Unity 0x016cda9a -[GUIOpenGLView mouseUp:] + 90
50 AppKit 0x920f9871 -[NSWindow _reallySendEvent:isDelayedEvent:] + 676
51 AppKit 0x919def9a -[NSWindow sendEvent:] + 526
52 AppKit 0x919db594 -[NSApplication sendEvent:] + 4765
53 Unity 0x016d86bf -[ForwardSendEvent sendEvent:] + 159
54 AppKit 0x918fb7dc -[NSApplication run] + 1003
55 AppKit 0x91870bc0 NSApplicationMain + 2082
56 Unity 0x016d8d1b _Z10EditorMainiPPKc + 1467
57 Unity 0x016d9498 main + 24
58 Unity 0x00002a95 start + 53
)
System memory in use before: 3.54 GB.
Unity(44357,0xa0f1a1d4) malloc: *** mach_vm_map(size=16781312) failed (error code=3)
*** error: can’t allocate region
*** set a breakpoint in malloc_error_break to debug
Unity(44357,0xa0f1a1d4) malloc: *** mach_vm_map(size=8392704) failed (error code=3)
*** error: can’t allocate region
*** set a breakpoint in malloc_error_break to debug
Unity(44357,0xa0f1a1d4) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can’t allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Launching bug reporter
Obtained 24 stack frames.
#0 0x0000000488de35 in array_push_back
#1 0x0000000488e649 in mono_unity_liveness_calculation_from_statics
#2 0x0000000488e283 in mono_unity_liveness_calculation_from_statics
#3 0x000000008626f8 in GarbageCollectSharedAssets(bool)
#4 0x000000014fc1a2 in EditorAssetGarbageCollectManager::GarbageCollectIfHighMemoryUsage()
#5 0x000000014d1771 in Application::TickTimer()
#6 0x000000016c3548 in -[EditorApplication TickTimer]
#7 0x0000009256b6cf in __NSFireTimer
#8 0x0000009bf91006 in CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION
#9 0x0000009bf90ab4 in __CFRunLoopDoTimer
#10 0x0000009c00c54f in __CFRunLoopDoTimers
#11 0x0000009bf48531 in __CFRunLoopRun
#12 0x0000009bf47aa6 in CFRunLoopRunSpecific
#13 0x0000009bf4790b in CFRunLoopRunInMode
#14 0x00000094cb08f8 in RunCurrentEventLoopInMode
#15 0x00000094cb0503 in ReceiveNextEventCommon
#16 0x00000094cb042c in _BlockUntilNextEventMatchingListInModeWithFilter
#17 0x00000091907721 in _DPSNextEvent
#18 0x00000091906dc5 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
#19 0x000000918fb77c in -[NSApplication run]
#20 0x00000091870bc0 in NSApplicationMain
#21 0x000000016d8d1b in EditorMain(int, char const**)
#22 0x000000016d9498 in main
#23 0x00000000002a95 in start
*** Launching bug reporter due to crashbug.
Obtained 29 stack frames.
0 Unity 0x016bb651 _Z17LaunchBugReporter13BugReportMode + 1073
1 Unity 0x00964f35 _Z12HandleSignaliP9__siginfoPv + 53
2 libmono.0.dylib 0x0488c812 mono_chain_signal + 76
3 libmono.0.dylib 0x047d6ada mono_sigsegv_signal_handler + 234
4 libsystem_platform.dylib 0x9740603b _sigtramp + 43
5 ??? 0xffffffff 0x0 + 4294967295
6 libmono.0.dylib 0x0488e649 mono_unity_liveness_calculation_from_statics + 1482
7 libmono.0.dylib 0x0488e283 mono_unity_liveness_calculation_from_statics + 516
8 Unity 0x008626f8 _Z26GarbageCollectSharedAssetsb + 1144
9 Unity 0x014fc1a2 _ZN32EditorAssetGarbageCollectManager31GarbageCollectIfHighMemoryUsageEv + 50
10 Unity 0x014d1771 _ZN11Application9TickTimerEv + 2465
11 Unity 0x016c3548 -[EditorApplication TickTimer] + 24
12 Foundation 0x9256b6cf __NSFireTimer + 119
13 CoreFoundation 0x9bf91006 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 22
14 CoreFoundation 0x9bf90ab4 __CFRunLoopDoTimer + 1316
15 CoreFoundation 0x9c00c54f __CFRunLoopDoTimers + 351
16 CoreFoundation 0x9bf48531 __CFRunLoopRun + 2081
17 CoreFoundation 0x9bf47aa6 CFRunLoopRunSpecific + 390
18 CoreFoundation 0x9bf4790b CFRunLoopRunInMode + 123
19 HIToolbox 0x94cb08f8 RunCurrentEventLoopInMode + 262
20 HIToolbox 0x94cb0503 ReceiveNextEventCommon + 192
21 HIToolbox 0x94cb042c _BlockUntilNextEventMatchingListInModeWithFilter + 99
22 AppKit 0x91907721 _DPSNextEvent + 742
23 AppKit 0x91906dc5 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 350
24 AppKit 0x918fb77c -[NSApplication run] + 907
25 AppKit 0x91870bc0 NSApplicationMain + 2082
26 Unity 0x016d8d1b _Z10EditorMainiPPKc + 1467
27 Unity 0x016d9498 main + 24
28 Unity 0x00002a95 start + 53
Stacktrace:
Native stacktrace:
0 libsystem_kernel.dylib 0x9326769a __pthread_kill + 10
1 libsystem_c.dylib 0x9a348eee abort + 156
2 Unity 0x016bb6a5 _Z17LaunchBugReporter13BugReportMode + 1157
3 Unity 0x00964f35 _Z12HandleSignaliP9__siginfoPv + 53
4 libmono.0.dylib 0x0488c812 mono_chain_signal + 76
5 libmono.0.dylib 0x047d6ada mono_sigsegv_signal_handler + 234
6 libsystem_platform.dylib 0x9740603b _sigtramp + 43
7 ??? 0xffffffff 0x0 + 4294967295
8 libmono.0.dylib 0x0488e649 mono_unity_liveness_calculation_from_statics + 1482
9 libmono.0.dylib 0x0488e283 mono_unity_liveness_calculation_from_statics + 516
10 Unity 0x008626f8 _Z26GarbageCollectSharedAssetsb + 1144
11 Unity 0x014fc1a2 _ZN32EditorAssetGarbageCollectManager31GarbageCollectIfHighMemoryUsageEv + 50
12 Unity 0x014d1771 _ZN11Application9TickTimerEv + 2465
13 Unity 0x016c3548 -[EditorApplication TickTimer] + 24
14 Foundation 0x9256b6cf __NSFireTimer + 119
15 CoreFoundation 0x9bf91006 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 22
16 CoreFoundation 0x9bf90ab4 __CFRunLoopDoTimer + 1316
17 CoreFoundation 0x9c00c54f __CFRunLoopDoTimers + 351
18 CoreFoundation 0x9bf48531 __CFRunLoopRun + 2081
19 CoreFoundation 0x9bf47aa6 CFRunLoopRunSpecific + 390
20 CoreFoundation 0x9bf4790b CFRunLoopRunInMode + 123
21 HIToolbox 0x94cb08f8 RunCurrentEventLoopInMode + 262
22 HIToolbox 0x94cb0503 ReceiveNextEventCommon + 192
23 HIToolbox 0x94cb042c _BlockUntilNextEventMatchingListInModeWithFilter + 99
24 AppKit 0x91907721 _DPSNextEvent + 742
25 AppKit 0x91906dc5 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 350
26 AppKit 0x918fb77c -[NSApplication run] + 907
27 AppKit 0x91870bc0 NSApplicationMain + 2082
28 Unity 0x016d8d1b _Z10EditorMainiPPKc + 1467
29 Unity 0x016d9498 main + 24
30 Unity 0x00002a95 start + 53
Debug info from gdb:
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
objc[44357]: task_thread failed (result 268435459)