Unity3D Editor window on multi monitor setup

Hi

I have recently spotted what looks like a style bug with the unity editor main window, at least when used in a multi monitor setup.

When it is maximized on my left monitor, the unity3d window is producing a drop shadow effect on my right monitor, right at the edge to where the other monitor is.

(Screenshot is taken across 2 monitors, the monitor where the background image is visible is the second monitor, where unity is not maximized on.)

Im sure unity is not suppose to have the drop shadow on its editor window when maximized, and in a single monitor setup it would not be seen as it would be off screen.

We are working with unity in an environment where we need it maximized on one screen and have some other fullscreen output on other screens and is its annoying that unity adds the border on top of the other screen when unity is in focus.

/Rolf

I’ve also noticed this issue, would quite appreciate a fix from anyone.

I’ve noticed this too, its a separate window that can be closed with this WinLister utility:
http://www.nirsoft.net/utils/winlister.html

You need to do this every time you open a new instance of Unity:

  • Open the Unity Editor.
  • Run WinLister.
  • Look for a window that has: An empty title, uses the Unity icon and has the ‘SysShadow’ class.
  • Right click on it and select close.
    And away goes the annoying drop-shadow for the rest of the Unity session.

I’m sure it’d be an easy fix for the Unity team, they just need to setup a multi-monitor rig in a particular configuration so the bug shows up…