Unity3D enemy AI ragdoll

Hello guys, I got a problem with my enemy AI / ragdoll, when the enemy AI dies, he gets replaced by a prefab(ragdoll) and that works perfectly except one thing, the ragdoll spawns in the T-position and how would I do to fix that so the ragdoll spawns in the exact position as the enemy AI.

Ima post my damage/spawn Ragdoll script below

{
	public GameObject RagDoll;
	public float RobotHealth = 100f;
	
	void OnTriggerEnter(Collider other)
	{
		if (other.gameObject.tag == "Bullet") 
		{
			audio.Play();
			RobotHealth -= 20f;
			if(RobotHealth == 0)
			{
				GameObject go = Instantiate(RagDoll, gameObject.transform.position, gameObject.transform.rotation) as GameObject;
				Destroy(gameObject);
			}
			
		}
	}
}

The AI script I’m using is from AronGranberg (The A* AI, the free version).

This is a method from the 3DBuzz Third Person tutorial :

// * in the method that creates/enables the ragdoll *

// we are looking for our skeleton's root node e.g. pelvis (mine is Bip001)
var characterPelvis = transform.FindChild("Bip001");
var ragdollPelvis = ragdoll.transform.FindChild("Bip001");

// match the ragdoll's skeleton to the character skeleton
MatchChildrenTransforms(characterPelvis, ragdollPelvis);


// recursive method to position and rotate all ragdoll limbs to player limbs
void MatchChildrenTransforms(Transform source, Transform target)
{
	// march through the skeleton hierarchy matching joint rotations
	if (source.childCount > 0)
	{
		foreach(Transform sourceTransform in source.transform)
		{
			// find the relative body part in the ragdoll
			Transform targetTransform = target.Find(sourceTransform.name);
			
			if (targetTransform != null)
			{
				// match position and rotation
				targetTransform.localPosition = sourceTransform.localPosition;
				targetTransform.localRotation = sourceTransform.localRotation;
				// recursion
				// position and rotate each child of this body part
				MatchChildrenTransforms(sourceTransform, targetTransform);
			}
		}
	}
}

To get a nice transition you also need to transfer momentum to the ragdoll. Try this webpler and see if it is what you want.