Hello!
I have looked around to see if I could find an answer, but if it's around I couldn't find it. What I have is a problem - I have some code from a game made in Unity, and the extension is .unity3d. I have tried to open a new project in Unity and upload the Assets and the contents of the Library folder, which did work. However, when I try to add this .unity3d file to the mix, it becomes a "Default Asset" and is blank. I have also tried just adding the .unity3d file on its own to an empty project, and that didn't work either.
Obviously I'm missing something, but I'm fairly new so I could use some help!
Thanks!