Unity3d for creating video wall

I’m a novice Unity and C#developer and want to focus first on ONLY those aspects of Unity3D that would enable creation of video wall type applications such as

http://www.decane.net/2014/01/massive-unity-interactive-installation-preview/

and

Can any experienced Unity developers provide feedback on specific features of Unity I should master first, and optionally , any online tutorials that would be applicable?

Thanks in advance!

Dunno about drawing to multiple screens. I’m fairly confident that aspect has nothing to do with Unity - I’m pretty sure Unity can’t even draw to two monitors, so that whole aspect has gotta be a third-party solution.

Likewise I’m unfamiliar with kinect and motion tracking in Unity, but I have seen examples of it here and there, so go hunting for a third-party library which facilitates that method of input. Regarding using multiple kinects, I have no idea. If that’s part of your goal, that’s going to narrow or possibly eliminate your ready-made options.

All your work apart from these two very important points is just general Unity knowledge. It’s conceivable that pre-made solutions already exist - otherwise, 90% of your hard work will be outside Unity, coding libraries to facilitate these two unusual requirements.