Unity3D for iPhone and the snow leopard system conflicts?

Unity3D for iPhone and the snow leopard system conflicts??
These days, I Unity3D for iphone to work on. But I often feign death machine. I need to wait for a long time, the computer can be from the “busy state” back to “normal state.”
I spent a long time to find the cause of the problem today, after accidentally discovered to start Unity suspended animation will appear.
My current system version is 10.6.2, Unity version is version 1.5.1 adv. The computer is mb226,

I am wondering, is my computer system problem, or Unity software problems, or other problem?

Who and I have the same problem? Who can help me solve this problem? Thank you. :evil:

Its likely something on your system that interfers unless the “wait to response” happens during times where you calculate occlusion, which is meant to happen.
unless you happen to run out of memory but in that case the game would never run on the iphone anyway

I’m here on a mbp from spring 08, 4GB RAM, 10.6.2, iphone advanced 1.5.1 myself and don’t have such problems.

I could not find any reason, when the non-response time, I can not open any program, for example, I can not run “Activity Monitor” would like to see the current situation. Very confusing. Not always this way, but if such a thing happened, it Will continue, many times.

Don’t have performance issues on my 10.6 mac mini with 1.5.1.

:frowning: My system…

Not to hijack this post, but I have 1 question,

I’ve been holding off on buying Snow Leopard because if the issue with it renaming scripts, is that fixed in iPhone 1.5.1?

yepp, renaming fixed for 1.5.1