Unity3D for XBox Live Indie games?

There is a difference between XBox Live Arcade (which requires a license and approval from microsoft) AND just developing for the XBox Live Indie games (which doesn't require any license).

I would like to use Unity3D to create a game for XBox Live INDIE -- is this possible?

I read on the forums that it wasn't possible to transfer a Unity3D game to an XNA game studio project in VSC# -- is this also true?

Thanks for the answers - I just want to get this straight with an up-to-date response. Especially since a lot of changes have been happening with the engine.


Unity uses native code and cannot use XNA in any way. It's unlikely this will change since it would require porting the entire engine to C#.