unity3d free vs pro - team members / etc?

Hi,

a bit confused with licensing part. Since we want to do real time multiplayer, i think we will need pro license due to .Net Socket feature.

But then if we need to buy it for every member in team or our art team can use basic version to compose stage, assets and effects while just at development team desks we use pro license, that also just for one who work on those pro features and build releases.

Any suggestions?

As far as licensing is concerned it is stated clearly in the EULA that you can’t mix licenses in a development team. This means you can’t use Pro on some systems and Indie on others. Your team can use one or the other but you can’t have both. End of story. Please read the EULA