I have tried every option of exporting an animation(fk/ik) from maya to unity in .mb and .ma format…and fbx too.
Unity always gives error of fbx export when importing …mb file…animation gets imported in an unpredictable way.
My maya animation file size is around 9 mb,im concerned whether unity has some size limitation as when the animation
is further controlled by programming team it behaves weird.meaning we have a horse running animation in loops and we are moving and rotating it in forward axis in unity and its just not working the way it should be…
I want to know ,is it important to export our animation in fbx,when not only FBX(maya’s native one) increasing its file size and not even baking the animation properly??