unity3d in special-purpose directory what? What is the use?
There are some in unity3d directory name is a special purpose, if the Editor directory, can be made into the IDE tool code, unity3d IDE will automatically recognize. There Resources directory, you can use this Resources.Load () method to achieve real-time resources to run the scene to load, without the need for resources in advance by way of attachment other game objects loaded into the scene.
I also found the following catalog, Assets Plugins Textures Materials Models Prefab Shaders Scripts
Does the above in several directories, which is also a directory with special features, and how it has special functions?
Thank you for your reply oh