Could you help me on a topic.
When clicked with a mouse, an object must be created and moved to the position of the mouse in its position.
Age of empires, as in the form of build logic.
My english is not very good, sorry.
Thank you very much for your help.
From Unity - Scripting API: Input.mousePosition
public class ExampleClass : MonoBehaviour
public GameObject particle;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hitInfo))
Instantiate(particle, hitInfo.point, transform.rotation);
This instantiates an object at the position of the mouse, when “Fire1” is clicked, which is left click on a mouse usually for example.