Unity3d Linux Editor - C'mon, Leadwerks is one step ahead!

It’s time to get the Unity3d editor working in Linux!

Leadwerks plan to have theirs out by the end of the year!
http://www.kickstarter.com/projects/1937035674/leadwerks-build-linux-games-on-linux

Pretty please!

Blatant troll advertisement post. I’m not stupid, like you…

Almost everyone is two steps ahead: I bought a Mac to run Unity when Mac was the only platform it was available on and never regretted that decision. Then UT created a version that also ran on Windows, and the rest of the world joined the party :wink:

That said: Given that Apple and Microsoft are now officially servants of the global surveillance state that made all of Orwell’s nightmares come true … I wouldn’t mind being able to turn my back on those evil corporations and still be able to use Unity. Any Mac and any PC perfectly runs Linux and with that, there’s at least a little chance that you are not victim of corporate information greed that wants to know every little detail about your life.

For a somewhat more humorous approach, check this out:

Not a troll post at all! I’ve been begging for a Linux port for yonks!

You don’t understand; How many good things can come out of porting to Linux? Now how many hours and headaches will it take to get to Linux? There just isn’t a large enough gain for it to become plausible.

To be honest landon… The main reason I haven’t jumped ship to linux is simply because unity isn’t there. I can put up with gimp, or install photoshop through wine if need be. Linux is really fast compared to windows as of late, and it’s much MUCH easier to use right now then it ever has been. I use mint linux, and so far it’s awesome.

I do still use windows for most games, but right now, the only game I really want to play that’s not on linux also is Hawken, and recently, that’s been falling from my priorty list. That said, I can easily dual boot to play games. If unity had a linux editor (which I can see it probably coming out with unity 5, since they added the linux standalone player) I would be in linux most of the time rather then just some of the time. As far as gaming on linux, it will only be able to get better if people develop for it. I see linux gaining a lot more popularity since valve is going to be not just supporting it, but pushing it.

:facepalm:

You can, of course, simply not use Apple’s iCloud services or Google’s Gmail… the remainder of the operating systems are fine and certainly usable. Also, corporations have been sharing information with the government for years. Not sure why you’re upset about it now.

Linux is slowly but surely becoming a viable platform for gaming. There was never anything wrong with Linux-based OSes it’s just that Linux users were always in the minority. With the direction that Windows is taking, it may not be conducive to gaming in the near future. Steam support for Linux was added because Valve saw the market for Linux gamers, such as myself, who previously had to dual-boot or use Wine in order to play the games they wanted, neither of which were complete solutions.

Like most Linux users you dual boot Linux and Windows. Like for most games, you just boot to windows to use Unity. Unity loses little to no business. While that may be frustrating there just isn’t enough demand ATM.

Considering they have reached almost 50% of their goal in 4-5 days on Kickstarter, I would say the demand is there.
Why not do the same thing and crowd-fund it?

Modo was just released for Linux.

My interest in Linux is not for it be a gaming platform. Primarily I am interested in it as a development platform.

And saying “Leadwerks is one step ahead!” is a bit misleading given that they’re behind in almost every other way.

The issue is that with each version of their OSs, both MS and Apple are making it less convenient to avoid their surveillance systems. It’s a gradual process so most people just don’t realize that they’re completely handing their life over in small steps. Quite a lot of this stuff is classified and happens below a pretty thick veil of secrecy - when you read the official statement of Microsoft regarding PRISM, for instance, it’s full of “we’d like to tell you more about this but there are laws against that” (at least in the German version). That makes it kind of obvious that at least US citizens are already living in a totalitarian system. And the only reason MS is at least revealing that much is because someone blew the whistle, the word is out now and they have no other choice. Put that in perspective with them trying to sell Xbox One with a Kinect that is always on, or Skype sending every URL you post in a chat to one of MS’s servers which then downloads that URL.

In times like this, you need Open Source to get at least a minimum amount of transparency. So, yeah, I’m still using Mac OS and Windows and probabably will be for some time. But just like I pushed Windows into a virtual machine just to run specific applications when I moved to Mac, I’ll eventually put Mac OS in a similar cage when I make the move to Linux.

So, having Unity run natively on Linux so I can use it together with modo would be very much appreciated :wink:

Dual booting is not a solution when it’s possible to make it native. If more developers actually made products for linux, then more people would use linux. The main argument from people that use windows and not linux use to be that it’s hard to use, and while that was true, it’s not now. It’s no harder to use then windows or mac. Sure, you have to learn a little, but you had to do that with windows/mac also. The current argument is that the programs people want to use are not on linux. Things like Photoshop, Unity, Office, etc. There are alternatives to most things (open office, libre office, gimp, etc), but there isn’t really an alternative to game dev. There’s a few things, but nothing as versatile or powerful as unity.

I don’t know why you want people not to suggest what they want from the unity devs. Would you complain to someone that wanted hardware tessellation a year ago simply because you don’t “need” it? (I don’t remember exactly when it got put in) Of course not, it’s a new feature. Having the editor on linux not only makes it easier to access unity, but could increase the userbase quite a bit. There are a ton of people that are extremely good at programming that use linux exclusively. Why wouldn’t an engine that primarily needs programming in it not use that resource? Linux isn’t just a viable system. Linux is starting to thrive right now.

In the general case: because people think that there are more pressing concerns to deal with, and they don’t want those concerns to get lost or deprioritized under other things that they think are less important.

If the next release of Unity came out with a native Linux editor, I don’t think anyone would complain about it because they just “don’t like Linux” or something. They’d complain because they’d see it as having been a poor allocation of engineering resources. Why spend company money fixing something that affects a small number of users and for which there exists a workaround (dualbooting/WINE/etc) when it could be spent on upgrading PhysX/Mono, adding streaming support, 64-bit support, the new GUI system, etc.

Of course, engineering doesn’t actually work that way on the per-feature level - throwing more money at a problem doesn’t always solve it faster - and people are often poor judges of just how much work something took to do (e.g. tesselation will have been cheap once D3D11 was implemented). But there’s something to be said for discussing the company’s overall focus/direction.

WRT the increase in userbase: I don’t think it’s actually that big (I mean even Mac is only 10% of the userbase at the moment - Linux is smaller than that) but more importantly, would the Linux users become paying customers?

When Unity was first released, it was only for OSX, which was, and still is, in the minority. The Unity devs probably could have reached a much larger crowd in the beginning had they released a windows version alongside. At the moment, OSX is becoming more popular, it’s growing, and so is Linux. You have to look at the rate of growth rather than it’s current state. By beginning a Linux port now, they would be making a decision that would ultimately yield many benefits, just not in the immediate future.

Well said.
More than likely all it will do is gets tons of more free users, which won’t justify the cost of a port. Realistically, any potential paying customers who are going to fork out the $1500 for Unity (or more for mobile), are either using Win/Mac already or perfectly willing to drop the $100(ish) on the cost of windows.

Every year for the last decade or so was supposed to been the “year of Linux”. Its “growth” hasn’t been significant, and the numbers are difficult to put into perspective (especially for desktop Linux users) based on usage (home servers, alternate boot installs, institutional use, etc). Besides if it were a numbers game, then Unity should make a Android or iOS version long before a Linux version. Both of the these OSs have much larger numbers Linux desktop users. Linux is nifty and all but not really an attractive market for software in price range of Unity.

Before you take a sip of this Kool Aid, you should stop for a second and take a look on the Leadwerks forums… see the Leadwerks 2 licensees and how they’ve been abandoned by Josh Klint, as have their prayers to have bugs that have existed for months fixed… is this what you’re looking forward to giving up your money for…

Look at the demo reel… notice that the examples are from from Leadwerks 2 projects… Leadwerks 3 has abandoned the level of graphics that were available in Leadwerks 2 for a more devolved version, reminiscent of a bad dx7 renderer… you’re not gonna get any of the graphics shown above from the current renderer…

A few weeks ago he was focused on mobile development… then it was on Steam distribution… now it’s Linux… and all the while, the licensees of Leadwerks 3.0 licensees are awaiting significant bug fixes, and anticipating paying more for features that should’ve been part of the initial release that was hurry released for GDC…

Sorry, but this looks to me more like a scheme to hook you, then get regular licensing fees…

I’ve been a loyal Leadwerks licensee for years… i’ve seen bugs go unfixed, the api suddenly and arbitrarily changed invalidating all existing code, features arbitrarily ripped out of the engine and never replaced… and, anyone who dares question the status quo will be immediately banned from the forum, all access to docs and ancillary files revoked…

if this is what you want to fund… if this is what you wanna spend your money on… then by all means, go ahead…

my advice… do your homework… look past the advertising hype before you decide to part with your hard earned cash…

–Mike

Leadwerks is ahead of unity?

Ya their non-exsistant and only “planned” editor makes it loads better than unity. Come on now! :stuck_out_tongue: