Unity3D: My player's object falls slowly when I start my project

I’ve just noticed that my player’s object will slowly glide to the ground while I’m not moving and, while I am, will reach it at an even slower rate. However, after it touches it, it looks like the gravity will work just fine for the rest of the game/scene. I can upload a video of it happening if you need it.

Thank you in advance.

i’m assuming your using an Animator to drive your players movement.

if so try playing with the Y Root Position. if i remember correctly the y position of an animation can affect/alter gravity influence.

so switching between idle and walk would explain the different fall speeds.

I’m not using any type of animations, it’s a plain white cube that I’m moving around with the character controller