Hello, everyone!
Is there any information on how Unity3D communicates with external programs through its network API?
What kind of data is exchanging between client and server when using Unity’s built in functions?
I ask because I’m interested in building my own barebone server platform using C and Python for fun, but I’m not quite sure what data I need to send back to Unity for it to utilize all of its features.
Thanks!
Reiv3r