unity3d networking example

Using the normal unity3d networking (not smartfox, red5, etc),

like that in the netoworkexample.zip from resources page… Does that networking for multiplayer work in the Web Player or does the client builds have to be native mac/windows clients?

Works fine with all build types that are available in the regular Unity versions (Indie / Pro)

So maybe i should wait for the unity iphone to support the normal unity networking and not try to do it the RTMP or NetRak.

Hopefully it wont be too long before the unity iphone has this featutre…