Hi,
i have created an early version of my game where the things run like i wanted them to be.
Its somthing like a 1vs3-4 player Fps. So the time was ready to start with working out the multiplayer.
It will be an authoritative server and will have at max 10 players / Scene.
And it uses a* Pathfinder.
But i have some question before i can do so:
- Can i do this totaly exclusive with free unity3d?
- When googling and searching i found Smartfox2x, do i really need this?
- (i hope not because as soon as i knew how to implement it, i found posts that say i have to recode physics on serverside)
- What is Rightscale, is it important to a Multiplayer game?
- How is Photon relevant, when i have the basic Unity3d Networking API?
- I guess that i will need MySQL, to store different data of different players?
Any kind of exlpanation or help is welcome.
Greets Mike