Unity3d Networking, Smartfox2x, Photon, Rightscale and whatnot...

Hi,

i have created an early version of my game where the things run like i wanted them to be.
Its somthing like a 1vs3-4 player Fps. So the time was ready to start with working out the multiplayer.
It will be an authoritative server and will have at max 10 players / Scene.
And it uses a* Pathfinder.
But i have some question before i can do so:

  • Can i do this totaly exclusive with free unity3d?
  • When googling and searching i found Smartfox2x, do i really need this?
  • (i hope not because as soon as i knew how to implement it, i found posts that say i have to recode physics on serverside)
  • What is Rightscale, is it important to a Multiplayer game?
  • How is Photon relevant, when i have the basic Unity3d Networking API?
  • I guess that i will need MySQL, to store different data of different players?

Any kind of exlpanation or help is welcome.

Greets Mike

  • Yes
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fhold, your brevity is incredible.

You can do it on Unity Free.
SmartFox is a networking package/add-on.
Yes, if you use SmartFox and want server-side physics, must recode it.
Photon is another networking package/add-on.
MySQL or some other database solution would be helpful for storing data of players.