Unity3D + NodeJS = Usefull?

Hello Unity3D-Community,

I were wondering since a few weeks if it would be possible to combine Unity3D and NodeJS.
I thought that you can send HTTP request to a NodeJS server and response back. Also since NodeJS is
Event-Driven and is perfect for I/O request like a DataBase request I were wondering if it would be usefull
to setup a own NodeJS HTTP server and connect it with e.g. a MMO/Browsergame or would it be a totally
trash idea. I hope you guys can give me hint if it is possible and usefull.

MFG
Raison

[Please excuse me for my bad english but I hope you can still understand what I´m aiming for]

Bump

Edit:
Nobody got a opinion in this?

Implementing a real time MMO over HTTP will most likely not work very well I’m afraid.

I dont think of a realtime mmo more a 2d browsergame like shakes and fidget etc.
Would this be possible?
And when then how?I read anywhere that you cant send DELETE and PUT message is this true?

Doable? Yes.

Good way to do things? No.

Would I recommend it? Never.

What would be a good way to communicate in your opinion between server and client?

standard sockets.

Photon is a very easy to use socket server. It has a free low scale hosted (cloud) version to try things out and the Photon Unity Networking package in the asset store is very easy to use too.

Check out Photon or ElectroTank. Both of them are socket-server solutions.