Hi,
i am making a mesh editor application for my navmesh, and use handles to represent the points on the mesh, however the ‘3d cubes’ that the handles have for that do not hide behind an object. How could i make them to have that functionality, or do i have to look at another function for that?
The handles have no way of knowing which objects should occlude them in depth sorting, so you’ll need to determine on your own which handles to show and which not to.
like in this example: http://www.critterai.org/cainav/home
you sometimes only see half of the mesh, is there a tool i can use from scratch to draw shapes which do have depth and is supported by Unity Free?