Hey all,
I’m trying to process our game for hosting on Steam as an OSX steam play app. When running their content tool we’re seeing the following error:
Fatal: App built with 10.6+ SDK, but compiled with -mmacosx-version-min=10.4 or older.
Please rebuild the app with -mmacosx-version-min=10.5 or newer
Does anyone have any ideas about how to tackle that? I can’t find any options for Mac OSX building that look like they allow that.
-L
That’s referring to the Unity executable, which is not built, it’s just copied (it’s the same for every app). There’s another topic about this subject around here somewhere (use a Google search since the forum search is iffy).
–Eric
I cannot find whatever topic it is that answers this question. Could someone please give an update as to how to get around this issue? With so many Mac-ready Unity games on Steam now, I can’t help but think this was actually fixed at some point.
I believe it’s still an issue.
However, you don’t actually need to use ContentPrep for a Mac OSX build to work on Steam. You can even build the Mac standalone using Unity on Windows. Make your build, and use SteamPipe tools to upload the .app. Create a beta branch to test it prior to release.
Any other questions, please IM me rather than post in the open Unity forum.