I’m spawning objects from a list and so-far i got them to find a parent object that’s already live in the scene.The problem is Random.Range() isn’t working like I want. I want the listed Objects to spawn to a random parent, instead, they’re spawning to the they’re parent relative to the order of the list.
Ex. 0,1,2,3,4,5,6,7,8,9 = Bad
Ex. 8,3,1,4,6,3,7,9,5,2 = Good
lol
var theRange = Random.Range(obj1.Length,obj1.Length);
for(var i: int = 0; i < theRange; i++){
var obj2 : GameObject = obj1*;*
-
if(obj2.transform.childCount == 0){*
-
objfromList.transform.parent = obj2.transform;*
-
objfromList.transform.localPosition = Vector3(0,-2,0);*
- }*
}
Deeply thankful