Hey,
I am trying to use Mono.Data.Sqlite in my Assembly-CSharp-firstpass project. In MonoDevelop, I right click on the project, edit references, and add Mono.Data.Sqlite to the references. If I build from Mono, everything goes smoothly and and no errors are produced.
When I move back to Unity3D, I always get the error saying that Mono.Data.Sqlite cannot be found. If I then close Unity + Mono and reopen both, the reference to Mono.Data.Sqlite is gone!
Anyone know what is going on?
Unity recreates the project solution every time it needs to reimport (everytime you change an asset or code).
If there’s a way to add the reference by code, I would suggest that.