I’m debating buying the Pro version of Unity3D, mostly so that I can make use of the stripping feature, to reduce the build size of my game. Before I pull the trigger and pay for Pro, can anybody tell me on average just how small a Unity3D game can get, once stripping is done? By how much (MBs) can I reduce the file size of my game? If there is no single answer to this, then can you at least give me some examples of results obtained from stripping? Thanks
“Stripping” does not remove unused assets from your build. The iOS Stripping Level (and other platforms) removes unused mono components.
While Ben is correct it will depend on your situation, there are some rough guidelines here for iOS:
“An empty project would take less than 22 MB in the App Store if all the size optimizations were turned off. If you own an Advanced License (and therefore have access to the stripping option), the empty scene with just the main camera can be reduced to less than 12 MB in the App Store (zipped and DRM attached).”