I use FluorineFx Gateway now in some business appications…
It give RTMP for messages and Persisted Connection.
Basiclly the fluorinFx 15 has support for mono framework in its fluorinefx.dll
Can i use drop that dll in my unity3d assests folders and makes calls
like if i was using is from .net windows forms application or a silverlight application… That would be sweet… and if so… Cound i not build multiplayer games using RTMP and FluorinxFx servers?
Stand-alone, yes.
Web player, no - since there’s no direct access to networking functionality in the web runtime of mono.
This is assuming the DLL you have is pure .Net code. If the DLL is only a wrapper around a compiled native library, then you are definitely limited to stand-alone.
Yes the dll is pure .net…
Will it work on iphone
Fluorinex can be used to connect to Red5, FMS, WebOrb and Fluorine Servers…
Does anybody know of rtmp client already being used in Unity3D… Or should i just try to get fluorinefx.net rtmp client working…
Does Red5 have a C# RtmpClient .dll Already?
likely not
iPhone is AOT compile and all needs to remain below the maximum framework size.
Also Unity iPhone is .net 1.1