Unity3D water reflection

Hello,
I use Unity3D Pro 4.01 and the Daylight Water prefab. It looks nice but if you check this screenshot of what I get and what is in the manual, I don’t understand why my reflection of a simple mesh landscape refects as “fat pixels” in the water.

PS: the round thingy is the “clear screen” wiper from the bridge of a ship. :wink:

Thanks in advance,

Michel

The render texture you’re using isn’t high enough of a resolution.