Unity3D WIP KnoWing RPG

Hey guys, Ive been going off an on with this project (Due to school, household, and money issues) But now, summer is comming up, and it WILL be devoted to this game. But ive decided to take a step back, and work on small parts at time. You cant eat an elephant in one day.!

During my absense ive Re-Brainstormed how i want KnoWing to be! It will NOW have the Combat and Structure of Dragons Dogma, but with the Gameplay and Insides of Elder Scrolls Oblivion.

Combat and Structure
When i say this, i mean the class system, the camera, The intense fighting, and the menus of dragons dogma! Meaning you cant usea certain weapon, if you arent that class!

Gameplay and Insides
When i say THIS, i mean the numerous quest, the funny, sad, and serious drama, the lively world, and the crazy random encounters.!

Here are some concept arts ive painted in Photoshop, so you kinda have an idea of what the game will/should look like!


Update #1

Update #2

Update #3 GameplayAlpha
It brings me great joy to finnaly release Ascendancy’s first game play video. Of course not every is truly permanent. But this is just to give you a glimpse of whats to come. :slight_smile: Credits to KGF map system and NGUI for the amazeing GUI layouts.

If you wanna help out Ascendancy PLEASE Email Ascendancy123@gmail.com

We Currently need…

- Concept Artistx3
- 3D Modelers (Items, Weapons, Etc) x2
- 3D Modelers (Humans, Monsters) x2
- Story Developers x2
- Enviorment Artist x2
- Sound designers x2
- Graphics designers(?) x2
- c# Scripter x3
-

Heres the last of the Concept Art The Main Antagonist (Codenamed “Bringer Of Death”)

email sent.

is third image a concept or an engine render? looks quite exciting!

Its a concept :slight_smile:

Heres a concept of an Ogre Head Close-up. :slight_smile:

Here’s the last concept art im going to release for a while…

1252744--54347--$Dragon Concept.jpg

Credits to the Creator of the Troll Sketch above :smile:

I looked at the top of the post but I couldn’t find the credit you mentioned. Who’s the artist?

I cant read the sig. But its was a really good sketch, so i felt obligated to give him credit. I wish i knew the artist. I couldve cut his name out, But that wouldnt be right now would it? :slight_smile:

bump

I recommend you don’t use other artists stuff to promote your game…

The top images are screenshots of a unitygame with Adobe Photoshop CS6’s Oil Paint filter on. This doesn’t look good. Top image, clearly make out default unity Sunny2 Skybox with lens flare.

Im currently only useing it, because they had excatly what i wanted, i dont have a concept artist right now, and im still giving them credit fo the sketch, im just painting on it.

Yeah, those are screenshot of what i had made couple months ago, before my computer crashed. Luckly i had them on my flashdrive, so i was able to re use them. You seem to know your skyboxes! haha.

I’m interested in seeing this progress. I’m worried however you might not utilize licensed content, or create enough custom content before promoting your game. For instance, your YouTube video demonstration is using music from Oblivion as is stated in your description. I really don’t recommend releasing content like this, and so early in your development. I think you should wait to release videos, and other promotional material until you have created enough custom content, or have licensed content including music for your project.

Did you request their permission to use it though? I’m not entirely sure your reason falls within fair use. I’m guessing their art doesn’t fall within the public domain either. It really is not a good idea to start using other people’s art, and promoting it in association with your project.

I understand. I didint think it would matter, they were like… 2-3 years old? But copyright is copyright.

But you said that you painted them, and you didn’t.

I assumed since i added a filter, it could count as painted. I also assumed alot of upcoming games use the same method,

I don’t think there’s an issue with using the filter at all. It’s just a matter of presentation. When you’re presenting something, you want it to represent what you’ve presented it to be. More-so you want it to be an accurate piece for you to present it as original work. My opinion would be that you continue work on your game. I also suggest holding back releasing any content until you have original concept art, models, and music that have been custom tailored for your project. In that time recruit others to fill roles you require but using content you yourself have made. This includes anything you’ve made in Unity.

Just don’t use work that isn’t yours without permission first. Unless it’s stated to be available for such, and with or without royalty fees. That’s my only negative perspective.

Hey guys! Heres some new screenshots of the game! Currently working on the AI/Combat system, which is comming along great. Next is the GUI