The OUTLINE:
I have a project outline that is based upon:
What the COLLABORATION forum is for?
(but is willing to pay for services rendered)
The aims of these sections of the forums,
is to enable people to find others to work with them
on non-commercial or commercial projects.
This includes:
• if you have a project in progress, but you need assistance
• if you have an idea, and you’re looking to recruit a team
• if you have skills that you’re willing to offer to the community
• if you’re looking to gain experience in an area and wish to join a project to help you develop those skills
We are looking for like-minded individuals in UNITY3D.
Brenda Green dba UNIQUE # NUMBERS
uniquenumbers@hotmail.com
SKYPE: DOMINIYONS
dominiyons@live.com
===============================================================================================================================
Thread guidelines
I will generally approve any thread that is well-written and clear, and doesn’t go against the Unity-Developer-Network-Rules.
There are basically two common types of thread, so here are some guidelines for getting them approved.
If you have a project/idea, and are looking for people to join or contribute (Tenebrous -VolunteerManager)
===============================================================================================================================
PROJECT
• Your project - Summarise the type of project and a rough outline of what it’s all about.
• Who you’re looking for - List what skills you’re looking to add to the project. If it’s simple, add it to the title too.
• You - State what you yourself are bringing to the project, and your skills, and summarise your experience
• Attach screenshots, if you have them, and link to relevant demos, websites, portfolios.
• Don’t waffle on about your idea and the motives of the main character and how her children were kidnapped by a rogue wi…[snip].
(Tenebrous -VolunteerManager)
// ==================================================
// U#N_DOMINIYONS
// ==================================================
// ==================================================
SKYPE: DOMINIYON X
E-MAIL: dominiyons@live.com
FACEBOOK: private groups, you must be invited
[CONTENT] Redirecting...
[CODING] Redirecting...
This project focuses on CODING!!!
// ==================================================
All of the code is C#
====================================================================
LOGO SCREEN: plays a series of images.
START SCREEN: select difficulty levels (each has a separate storyboard and options)
MENU SCREEN: here we begin the storyboard and the options associated with it.
CHARACTER SCREEN: here we create our character, name, attributes, and inventory
SPAWN IN SCREEN: here we choose our spawn in location.
====================================================================
LOGO_SCREEN: [GUI-Asset Package]
START_SCREEN: [GUI-Asset Package]
MENU_SCREEN: [MENU-Asset Package]
CHARACTER_SCREEN: [RPG-Asset Package]
SPAWN-IN_SCREEN: [MAP-Asset Package]
Simple game research for UNITY3D_Project Development.
5 constant features universally found within games.
5 areas in which to explore genres universally found within games.
Puzzles and Racetracks are added features.
Portals and Doors are added features.
(STEP 1)
CUT SCENE: shows a quick view of the area.
TERRAIN-01: CPU (meet the NPC_GUIDE1 ) conversation/dialog
CHARACTER SCREEN: character creation.
(solve the area puzzle to proceed) take the race track to next area
*/
/*
(STEP 2)
CUT SCENE: shows quick view of the area.
TERRAIN-02: PDD (meet the NPC_GUIDE2 ) conversation/dialog
VITALS SCREEN: shows vitals (emphasize on the healthbar), and attributes.
(solve the area puzzle to proceed) take the race track to next area
*/
/*
(STEP 3)
CUT SCENE: shows quick view of the area.
TERRAIN-03: RAM (meet the NPC_GUIDE3 ) conversation/dialog
JOURNAL SCREEN: track quest (missions), keep a personal log.
(solve the area puzzle to proceed) take the race track to next area
*/
/*
(STEP 4)
CUT SCENE: shows a quick view of the area.
TERRAIN-04: HDD-1 (meet the NPC_GUIDE4 ) conversation/dialog
SKILL SCREEN: shows combat related moves and strategics.
(solve the area puzzle to proceed) take the race track to next area
*/
/*
(STEP 5)
CUT SCENE: shows a quick view around the area.
TERRAIN-05: HDD-2 (meet the NPC_GUIDE5 ) conversation/dialog
INVENTORY SCREEN: shows items carried
(solve the area puzzle to proceed) take the race track to next area
/*
The key is to imagine playing a game - any game.
What would you normally see?
The LOGO SCREEN: GUI_ASSET >>[CUT SCENES - IMAGES, ANIMATIONS].
The START SCREEN: GUI_ASSET >>[BEGINNER, INTERMDIATE, EXPERT].
The MENU SCREEN: MENU_ASSET >>[SAVE, LOAD, OPTIONS].
The CHARACTER SCREEN: RPG_ASSET >>[COMBAT SKILLS, INVENTORY].
The SPAWNIN SCREEN: LOAD TERRAIN_ASSET >>[MAP, PORTAL].
*/
GAME_LOGO:
GAME_START:
GAME_MENU:
GAME_CHARACTER:
GAME_MAP:
These prices are in reference to the UNITY3D Asset Store:
GAME LOGOS ----------------------------------------------------------------------------------------------------------$10.00
GAME START-----------------------------------------------------------------------------------------------------------$10.00
GAME MENU------------------------------------------------------------------------------------------------------------$10.00
GAME CHARACTER--------------------------------------------------------------------------------------------------$10.00
GAME MAP--------------------------------------------------------------------------------------------------------------$10.00
CHARACTER CREATION------------------------------------------------------------------------------------------$100.00
CHARACTER STATUS----------------------------------------------------------------------------------------------$100.00
CHARACTER JOURNALS------------------------------------------------------------------------------------------$100.00
CHARACTER COMBAT---------------------------------------------------------------------------------------------$100.00
CHARACTER INVENTORY----------------------------------------------------------------------------------------$100.00
/*
1). Clearly define what the PROJECT is suppose to do.
2). Visualize the PROJECT running on the computer.
3). Design the (outline - flowchart), the list of what is needed to accomplish the PROJECT.
4). Redesign the (outline - flowchart), the PROJECT must survive through possible modifications.
5). Repeat steps 1 - 4.
Two or more people building the same scenes in UNITY3D can basically communicate much more efficiently than if they were guessing at it. It is strange talking to someone about UNITY3D Game Development and they are not looking at what you are looking at. It seems that it is best to have a common scene in focus when communicating.
I use the UNITY3D Roll-A-Ball Tutorial as a template for building my first scene. All I am basically trying to do is add GUI-ASSETS. When it comes right down to it - that is exactly what my goal is here. It has taken me months to be able to say is all I want is to modify the Roll-A-Ball Tutorial and the features desribed in the outline (this document) into one project. I am looking for a starting point for developing games.
I Roll-A-Ball across five (5) PLANES (Game Objects). Upon each PLANE I explore a different GENRE. I use simple Puzzles and Racetracks and Transform to travel from PLANE to PLANE. I use Portals and Doors to travel from Level to Level.
Just as the Ball can be modified (easily) - as it represents whatever; a car, a ship, an animal … all of this project should be considered modifyable. Just as turning the pages of a storybook I imagined the game played by the SCREENS alone. The SCENES are just ways of bringing the story to life.
When I first developed this project I only had one hand free -
because normally if your serious;
there is always a book in the other hand.
I had five fingers to keep track of everything.
In that one hand,
1). I had to encourage my financers.
2). Produce a demonstration that would gain attention.
3). Give (both) the client and the customer options and let them make adjustments.
4). Lock the client into the terrain, get them involved.
5). Send them on a journey which favors my sponsors.
[LOGO_SCREEN:
1). I had to encourage my financers.
[START_SCREEN:
2). Produce a demonstration that would gain attention.
[MENU_SCREEN:
3). Give (both) the client and the customer options and let them make adjustments.
[CHARACTER_SCREEN:
4). Lock the client into the terrain, get them involved.
[SPAWNIN_SCREEN:
5). Send them on a journey which favors my sponsors.
SPAWN-IN: Game Objects
================================================================================
UNITY3D_Project Development 1.1
================================================================================
At this point there are some rough areas that needs some tweaking.
I need all of this to match the outline,
but first I want to touch up some things first.
LOGO:--------------------------------------------------------------------------------------
This plays still images; I want animations
IMAGE 1 sponsors
IMAGE 2 teams
IMAGE 3 storyboard
START:-------------------------------------------------------------------------------------
Need to make sure there are (3) seperate starts
BUTTON 1 loads Beginner
BUTTON 2 loads Intermediate
BUTTON 3 loads Advanced
MENU:------------------------------------------------------------------------------------
Not sure but there are three methods to this
1). one menu shared by three starting points.
2). three menus for three starting points.
3). figuring out the difference between GUI and MENU!!!
CHARACTER:-----------------------------------------------------------------------------
Shift through many characters
PC_ALLIES has allied characters to switch between
NPC_ALLIES-1 AI controls allied character meanwhile
NPC_ALLIES-2 AI controlled - allied characters
NOTE: In this stage of the project there is no AI, this only demonstrates types of allies for now. A “Hit “C” key” to activate the CHARACTER_SCREEN is needed.
SPAWN-IN: ------------------------------------------------------------------------------
This should be a map which allows us to choose a location to spawn to.
For now we just spawn into the game, but wanted to choose locations from a map.
I would like to see more Comple Tutorial Starter Packs. I think the Roll-A-Ball has a lot more potential.
Roll-A-Ball_RPG,
Roll-A-Ball_Hack-N-Slash…
Roll-A-Ball_Smash-N-Rage…
But that is not what this is about. (but it is close)!!!
I am seeking CONSULTATION and MODIFICATION on my UNITY3D Project Development. It is a DEMO of basic features. From this outline and DEMO, I can better communicate how I want the finished product to look.
This is the starting point for my game development, this is my first year of game development - so there are a lot of things to sort out and learn to communicate.
Pay-Pal is safe and secure - The UNITY3D Asset Store is also a choice, as all of this is UNITY3D after all. Hiring for a single project is better than buying a hundred projects that you are unsure of.
First project pays $50.00 to build. UPD_0001
Second project pays $500.00 to build UPD_0002
Modifications to builds - prices remains the same for each build.
Full game development starts off at +$1000 and is adjusted based on project needs.
If you noticed prices will not exceed $1500.00 for any single project using UNITY3D.
(STEP 1)
CUT SCENE: shows a quick view of the area.
TERRAIN-01: CPU (meet the NPC_GUIDE1 ) conversation/dialog
CHARACTER SCREEN: character creation.
(solve the area puzzle to proceed) take the race track to next area
If we build UPD_0001, we already have AREA-1 done. Now comes the part where we combine this with the Roll-A-Ball concept. AREA-1 is focused on CHARACTER CREATION (RPG-STYLE).
CHARACTER:-----------------------------------------------------------------------------
Shift through many characters
PC_ALLIES has allied characters to switch between
NPC_ALLIES-1 AI controls allied character meanwhile
NPC_ALLIES-2 AI controlled - allied characters
NOTE: In this stage of the project there is no AI, this only demonstrates types of allies for now. A “Hit “C” key” to activate the CHARACTER_SCREEN is needed.
To get my bearings I am using BergZurg RPG tutorials to handle the projects RPG needs.
CAMERAS
CameraBehavior.cs
CameraBehavior_Simple.cs
CameraFollow.cs
CameraHoover.cs
Camera_Look.cs
Camera_HackSlash
CHARACTER
Allies.cs
CharacterGenerator.cs
Defense.cs
Offense.cs
PC.cs
Strategy.cs
CHARACTER CLASSES
Attributes.cs
BaseCharacter.cs
BaseStat.cs
ModifiedStat.cs
Skill.cs
Vital.cs
CHARACTER CREATE
AbilityPanel.cs
Data.cs
Plus.cs
Test1.cs
Test2.cs
CHARACTER CUSTOMIZATION
CharacterMeshScale.cs
GenderChanger.cs
Hair.cs
HeadChanger.cs
PlayerModelCustom.cs
SkinToneSelector.cs
LIGHTS
Sun.cs
TimedLights.cs
TIME CYCLES
GameTime.cs
GUI
SpawnPoints.cs
GAME (This is from the first project) =====================================UPD_0001
ChangeAvatar.cs
CharacterCreation.cs
Door.cs
PlayerDragObject.cs
PlayerMovement.cs
Switch.cs
HUD
MyGUI.cs
VitalBar.cs
ITEMS
Armor.cs
Clothing.cs
Consumables.cs
ItemGenerator.cs
Jewelry.cs
Weapon.cs
ITEM BASE CLASSES
BuffItem.cs
Item.cs
iTWEEN
MENU (This is from the first project) =====================================UPD_0001
DifficultySelection.cs
GameManager.cs
GameMenu.cs
PlayLogo.cs
PlayLogoManager.cs
MOB
AI.cs
Mob.cs
MobGenerator.cs
UTILITIES
RPG_0001: =======================================================================
AdvancedMove.cs
ChangingRoom.cs
CharacterAssets.cs
Chest.cs
EnemyAI.cs
EnemyAttack.cs
EnemyHealth.cs
GameSettings.cs
MainMenu.cs
Movement.cs
PlayerAttack.cs
PlayerHealth.cs
PlayerInput.cs
Portal.cs
RotatePlayerArrow.cs
TargetSystem.cs
Targetting.cs
(STEP 2)
CUT SCENE: shows quick view of the area.
TERRAIN-02: PDD (meet the NPC_GUIDE2 ) conversation/dialog
VITALS SCREEN: shows vitals (emphasize on the healthbar), and attributes.
(solve the area puzzle to proceed) take the race track to next area
==============================================================…
If you have skills you are offering to others
We are licsensed users of Photoshop, Lightwave, FruittyLoops and UNITY3D-PRO.
I am new to UNITY3D but I am familiar with MicrosoftVisualStudios and BloodshedDEV.