Hello Everyone,
in the last weeks i worked alot with the new Beta of Unity 4.6.
For a Game i am making i want to use a menu which is not directly a menu. i want to use a background which acts like a map. on this map i want to place sprites who are acting like buttons.(so basicly they are buttons, as a buttons is as far as i saw just a sprites with the button script as a component)
this is working fine when i am using it in a special resolution. but now i am asking myself, how i can controll this design on different resolutions? is there a way like the anchor system of the new gui to tell the buttons where they have to be in relation to the ratio? or do i have to check on each resolution i want to support, where the button has to be placed, and have to do it over a script?
generally i could do it over a script and check the resolution, and place the buttons correctly, but i would like to know if there is another way.
because i already had many spots where i first solved my work trought sourcecode, and then i mentioned i can reach my target easier (for example, my first animations where codebased calculations
then i understood the animation tool and the animator ^^)
i hope someone have a good tip for me ![]()
Greetings
Gardosen