Unity4 builds are 300kb larger

So I’m rebuilding projects in Unity4 and noticing that the web build size has jumped up 300kb, is that typical, to be expected? Are there are settings that can reduce this back to where it was in U3.5?

Oh no 300kb
Someone better invent bigger hd fast O.o

Got to agree with Nubz here… 300kb really doesn’t seem like a big deal.

Considering that any major release of a Unity contains new features and lots of changes under the hood I don’t think it’s surprising that the build size would increase somewhat.

Adding terrain to the mobile platforms increased the size of iOS builds enough to push my app over the 20MB 3G download limit that was in place then. Small size increases can make a big difference. 300KB could be important when dealing with players with slow internet connections. Do any web portals that host Unity games have download limits? This could be really important change if that is the case.

There’s a difference between web builds and the web player. Web builds are only data and don’t contain any elements of the engine, which is contained in the web player so it’s only downloaded once (unless you use certain less common scripting features, which adds to the build size since it has to include assemblies not present in the web player).

–Eric

Yeah let’s be clear here this is web builds I’m talking about. A web player might be only 1Mb so adding 300kb to that is actually quite a lot. If you have a slow connection (yes people the whole worls isn’t on super fast broadband yet, amazingly some people have choosen not to live in America) then that is a big addition.