i’m currently making a game on Unity 4 (started on 3.5) and release it on IOS and Android.
the IOS version have some crash at random times, the bug is very hard to reproduce.
I wondered if this is not because of the use of LinQ that is as I read before can make IOs game crash or not compile.
i’m using OrderBy and Where on List<>
Do any one of you have the same experiences or any clue to fix the problem?
According to unity support feedback Where is working and sometime OrderBy can have some problem.
So the better way is to make your own list modifiers, sorter.