Unity4, resolution-independent typography

I have not installed Unity4 yet,

I notice it claims

#“Render efficiently any character set at any resolution with cross-platform dynamic fonts”
.

Could someone point me to the documentation, that explains how to do this, un Unity4?

I could not find it. Thanks!

1 Answer

1

Import your font and mark it as dynamic. Now Unity will use the underlying OS font rendering to create glyphs of any size as they are needed.

Magnificent, thank you Just TBC .. good old Unity3 does indeed have a Dynamic option there, also. (Thus you can for example essentially use the fonts "already in iOS") But the news in Unity4 is that now works "on all platforms" -- am I correct? With Unity3, the fonts are "different sizes on different screens". You have to use 40 point on iPad2 but 80 point on iPad3. in Unity4, would I do the same thing (ie "40 on iPad2, 80 on iPad4") Sorry for the bother .... awesome